SEsource/三子棋/game.c

117 lines
2.3 KiB
C

#include "game.h"
//初始化棋盘
void initBoard(char board[ROW][COL],int row,int col){
int i = 0;
int j = 0;
for(i = 0;i < row;i++){
for(j = 0;j < col;j++){
board[i][j] = ' ';
}
}
}
//展示棋盘
void displayBoard(char board[ROW][COL],int row,int col){
int i = 0;
for(i = 0;i < row;i++){
int j = 0;
for(j = 0;j < col;j++){
printf(" %c ",board[i][j]);
if(j < col -1)
printf("|");
}
printf("\n");
if(i < row -1){
int j = 0;
for(j = 0;j< col;j++){
printf("---");
if(j < col -1)
printf("|");
}
printf("\n");
}
}
}
//玩家走
void playMove(char board[][COL],int row,int col){
int x = 0;
int y = 0;
printf("玩家走>\n");
while(1){
printf("请输入下棋的坐标:>\n");
scanf("%d %d",&x,&y);
//判断坐标合法性
if(x >= 1 && x <= row && y>= 1 && y<= col){
//下棋
//判断坐标是否被占用
if(board[x-1][y-1] == ' '){
board[x-1][y-1] = '*';
break;
}else{
printf("坐标被占用,请重新输入\n");
}
}else{
printf("坐标非法,请重新输入\n");
}
}
}
//电脑走
void computerMove(char board[][COL],int row,int col){
printf("电脑走\n");
while(1){
int x = rand() % ROW;
int y = rand() % COL;
//判断位置是否被占用
if(board[x][y] == ' '){
board[x][y] = '#';
break;
}
}
}
//判断棋盘是否满了
int isFull(char board[ROW][COL],int row,int col){
int i = 0 ;
int j = 0;
for(i = 0;i < row;i++){
for(j = 0;j< col;j++){
if(board[i][j] == ' '){
//棋盘没满
return 0;
}
}
}
return 1;//棋盘满了
}
//判断游戏结果
char isWin(char board[ROW][COL],int row,int col){
int i = 0;
//判断三行
for(i = 0;i < row;i++){
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' '){
return board[i][1];
}
}
//判断三列
for(i = 0;i< col;i++){
if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' '){
return board[1][i];
}
}
//判断对角线
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' '){
return board[1][1];
}
if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' '){
return board[1][1];
}
//判断平局
//棋盘满返回1不满返回0
int ret = isFull(board,row,col);
if(ret == 1){
return 'Q';
}
//继续
return 'C';
}