#include "game.h" //初始化棋盘 void initBoard(char board[ROW][COL],int row,int col){ int i = 0; int j = 0; for(i = 0;i < row;i++){ for(j = 0;j < col;j++){ board[i][j] = ' '; } } } //展示棋盘 void displayBoard(char board[ROW][COL],int row,int col){ int i = 0; for(i = 0;i < row;i++){ int j = 0; for(j = 0;j < col;j++){ printf(" %c ",board[i][j]); if(j < col -1) printf("|"); } printf("\n"); if(i < row -1){ int j = 0; for(j = 0;j< col;j++){ printf("---"); if(j < col -1) printf("|"); } printf("\n"); } } } //玩家走 void playMove(char board[][COL],int row,int col){ int x = 0; int y = 0; printf("玩家走>\n"); while(1){ printf("请输入下棋的坐标:>\n"); scanf("%d %d",&x,&y); //判断坐标合法性 if(x >= 1 && x <= row && y>= 1 && y<= col){ //下棋 //判断坐标是否被占用 if(board[x-1][y-1] == ' '){ board[x-1][y-1] = '*'; break; }else{ printf("坐标被占用,请重新输入\n"); } }else{ printf("坐标非法,请重新输入\n"); } } } //电脑走 void computerMove(char board[][COL],int row,int col){ printf("电脑走\n"); while(1){ int x = rand() % ROW; int y = rand() % COL; //判断位置是否被占用 if(board[x][y] == ' '){ board[x][y] = '#'; break; } } } //判断棋盘是否满了 int isFull(char board[ROW][COL],int row,int col){ int i = 0 ; int j = 0; for(i = 0;i < row;i++){ for(j = 0;j< col;j++){ if(board[i][j] == ' '){ //棋盘没满 return 0; } } } return 1;//棋盘满了 } //判断游戏结果 char isWin(char board[ROW][COL],int row,int col){ int i = 0; //判断三行 for(i = 0;i < row;i++){ if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' '){ return board[i][1]; } } //判断三列 for(i = 0;i< col;i++){ if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' '){ return board[1][i]; } } //判断对角线 if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' '){ return board[1][1]; } if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' '){ return board[1][1]; } //判断平局 //棋盘满返回1不满返回0 int ret = isFull(board,row,col); if(ret == 1){ return 'Q'; } //继续 return 'C'; }