FreeWay/Assignment4/gvgai-assignment4/examples/gridphysics/freeway.txt

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BasicGame
SpriteSet
floor > Immovable img=newset/highway hidden=True
crossing > Immovable img=newset/street2 hidden=True
goal > Portal color=GREEN img=newset/exit2 singleton=True portal=True stype=start
truck >
rightTruck > Missile orientation=RIGHT
fastRtruck > speed=0.9 color=ORANGE img=newset/car1R
slowRtruck > speed=0.7 color=RED img=newset/car2R
leftTruck > Missile orientation=LEFT
fastLtruck > speed=0.9 color=ORANGE img=newset/car1
slowLtruck > speed=0.7 color=RED img=newset/car2
start > Immovable invisible=True hidden=True
tree > Immovable color=GREEN img=oryx/tree2
input > SpawnPoint stype=goal cooldown=16 prob=0.05 total=1 invisible=True hidden=True
avatar > healthPoints=5
moving > MovingAvatar img=newset/man3 frameRate=8
dead > MissileAvatar orientation=DOWN img=oryx/ghost1 speed=1.0
wall > Immovable img=oryx/wall1
LevelMapping
. > floor
+ > crossing
t > crossing tree
- > floor slowRtruck
x > floor fastRtruck
_ > floor slowLtruck
l > floor fastLtruck
i > crossing input
S > crossing start moving
InteractionSet
goal moving > killSprite scoreChange=10
moving goal > teleportToExit
moving tree > stepBack
moving truck > subtractHealthPoints
moving truck > transformTo stype=dead
dead wall > transformTo stype=moving
moving wall > stepBack
truck EOS > wrapAround
TerminationSet
Timeout limit=1900 win=True
SpriteCounter stype=avatar limit=0 win=False