BasicGame SpriteSet floor > Immovable img=newset/highway hidden=True crossing > Immovable img=newset/street2 hidden=True goal > Portal color=GREEN img=newset/exit2 singleton=True portal=True stype=start truck > rightTruck > Missile orientation=RIGHT fastRtruck > speed=0.9 color=ORANGE img=newset/car1R slowRtruck > speed=0.7 color=RED img=newset/car2R leftTruck > Missile orientation=LEFT fastLtruck > speed=0.9 color=ORANGE img=newset/car1 slowLtruck > speed=0.7 color=RED img=newset/car2 start > Immovable invisible=True hidden=True tree > Immovable color=GREEN img=oryx/tree2 input > SpawnPoint stype=goal cooldown=16 prob=0.05 total=1 invisible=True hidden=True avatar > healthPoints=5 moving > MovingAvatar img=newset/man3 frameRate=8 dead > MissileAvatar orientation=DOWN img=oryx/ghost1 speed=1.0 wall > Immovable img=oryx/wall1 LevelMapping . > floor + > crossing t > crossing tree - > floor slowRtruck x > floor fastRtruck _ > floor slowLtruck l > floor fastLtruck i > crossing input S > crossing start moving InteractionSet goal moving > killSprite scoreChange=10 moving goal > teleportToExit moving tree > stepBack moving truck > subtractHealthPoints moving truck > transformTo stype=dead dead wall > transformTo stype=moving moving wall > stepBack truck EOS > wrapAround TerminationSet Timeout limit=1900 win=True SpriteCounter stype=avatar limit=0 win=False